01 / Geometry
See around, not just through.
The 3D subset keeps the source positions of 20 separate structures. Rotate the model, hide a layer, or isolate a structure to inspect its shape.
Right side · Bone · 3D study
Use the scapular spine to distinguish the back surface, then locate the shoulder socket and the two projecting processes. Compare bones first, then restore selected muscles.
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Interactive study: Anatomio. Original geometry: BodyParts3D, © The Database Center for Life Science licensed under CC Attribution 4.0 International. Sources & changes · Model provenance
01 / Geometry
The 3D subset keeps the source positions of 20 separate structures. Rotate the model, hide a layer, or isolate a structure to inspect its shape.
02 / Explore
Continue into the elbow study for a close-up of three bones and ten muscle parts, with layers you can hide and individual structures you can select.
Explore the elbow in 3D →Scope / Honest limits
This is a reduced-resolution model, not a complete dissection. Skin, vessels, nerves and most neighboring muscles are omitted. Colors and shading are illustrative; there are no realistic muscle-fiber textures. Anatomical review is still required.
The scapula is a flat, triangular bone behind the shoulder. Together with the clavicle, it forms the shoulder girdle.
Here you can turn the entire bone over without changing its anatomical identity. The Front and Back buttons provide camera presets, not labels for separate bones.
Sources: OpenStax · shoulder girdle
The spine is a posterior ridge that continues laterally into the acromion. The coracoid projects anteriorly. The shallow lateral socket is the glenoid cavity.
These names describe features of a single bone. Selecting the scapula highlights them together; there are no individual landmark hotspots in this version.
Sources: OpenStax · shoulder girdle
The glenoid receives the humeral head. The acromion meets the clavicle. The scapula does not form a direct synovial joint with the ribs.
Both humerus and clavicle are available in this scene, but the rib cage is absent. It is not a complete view of the shoulder blade against the chest wall.
Front, Back and Oblique change the camera only. The bone positions stay fixed; this scene does not demonstrate joint motion, cartilage contact or ligament tension.
Sources: OpenStax · shoulder girdle
Coracobrachialis and the short head of biceps begin at the coracoid. The long head of triceps begins below the socket at the infraglenoid tubercle.
All three are available in this arm subset. Their meshes let you compare positions, but they do not paint the full attachment areas on the scapula.
The acromial and spinal deltoid guides provide another way to connect a muscle’s name with a landmark. Many other shoulder muscles are absent, so this is not a complete attachment map.
Sources: Arm anatomy tables
Read the model
BodyParts3D provides this right-sided surface model, not every anatomical variant. Colors distinguish structures; they are not tissue textures.
This is an external bone surface, not a volumetric scan. It does not display cortical thickness, trabecular structure, marrow or bone density. Named landmarks are not separate selectable meshes; the source resolution may soften small ridges and depressions.
The arm subset includes all four rotator-cuff muscles but omits the rib cage, glenoid labrum, joint capsules, cartilage and ligaments. Empty areas around the scapula reflect omitted structures, not anatomical spaces devoid of tissue.
A section tool is not available for this structure. The surface model does not reveal internal tissue architecture or represent a medical scan.
This guide uses independently written explanations with links to the evidence behind them. Source checking and specialist anatomical review are separate steps; the latter is still pending.
Clavicle and scapula: orientation, landmarks and articulations. Used to check anatomical facts; no source prose or illustrations reproduced.
Osteology and muscle rows: selected bony landmarks and muscle attachments, not a complete attachment inventory.
3D geometry and its separate license are credited beneath the viewer. References do not imply endorsement of this site.
Source identification
BodyParts3D identifies this right-sided mesh as scapula. Its source identifiers are FMA13395 and FJ3384. Colors and lighting are illustrative, not tissue textures.